In playtesting, Touch Of Darkness was proving very confusing just to work out which way was up, let alone which way you were facing.
Obviously it’s supposed to be disorienting but it shouldn’t be possible to lose your own hands. That would be careless.
I’ve made some changes so you should generally know where your hands are, and now as you look up and down there’s a faint horizon line that helps you orient.
It’s getting towards being able to navigate your way around a level without relying on luck.