Character design/animation workflow

I’ve had no trouble importing static meshes from blender into UE4, but adding animation is causing me trouble. I’m sure it’s going to be something simple (like checking a box that inverts something) but for some reason the character’s arm has decided it wants to be inside out – meaning now there’s an arm-shaped hole at the shoulder inside the body of the character.

I’m taking a short break from learning that to work on learning the C++ side of UE4. When I come back to it and work it out I’ll let you know what I find in case it helps anyone else!

lith

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