Blender character creation

I have been mostly learning how to convert sketches into 3D objects in blender. It’s been a really good way to learn the relevant hot-keys, that’s for sure! Operations are just so much more fluid when you only have to tap a couple of keys instead of constantly going through the menus.


I’ve started modelling a character’s face mainly as a learning exercise. So far it’s not looking terribly like the image I had in my head – I seem to have inadvertently given it extremely prominent cheek bones. That said, I’m pleased with how it’s coming along given my lack of experience – and I now have a better idea of what I’m doing for next time.

Next up I shall create hair, of the long(ish) and flowing variety so I can experiment with applying cloth physics in UE4.

Leave a Reply

Your email address will not be published. Required fields are marked *