…but only in blender, this isn’t Weird Science.
I’ve been applying my recently learned knowledge to create a human character – I’ve not used any reference photos etc. as a bit of an experiment and I’m really pleased with how it’s looking so far.
So now I’ve got a giant woman doing cartwheels while the default UE4 character runs around. Oops, she just accidentally launched me into space as her leg came up. For some reason her head’s falling off. I should fix that.