So I quit my job…

2 weeks ago I handed in my notice to start my own games company.

I’ve got a lot to learn but I know that’s not going to happen unless I commit and just do it.

Right now I have a bunch of ideas and soon I’ll have the time to implement them. I’m planning to record this journey as I go, partly for me and partly in the hope it will help others out if they decide to take the same chance*.

From reading around, the first thing I had to do was decide on a company name.
This can’t wait until later unfortunately, because early on you’re going to need to register on social media and for any domain names. You’re going to need these so you can start talking to people about what you’re doing and generate a bit of interest, then point them at your site when they’re interested.

My first game is a fairly simple level-based puzzle/dungeon thing. You explore, find the exit and the button that opens it; then you push the button and run for the exit before the door closes again.
There is however a neat mechanic that should make this a lot more difficult and a lot more fun. I’ll not reveal the mechanic just yet, not until I have something I can show.

* and now I sound like Rimmer from Red Dwarf. Gespacho Soup day anyone?

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